![]() GRABS: Weight of Anubis, Nekhbet Breaker.PROJECTILES: Dive of Horus, Throne of Isis, Middle of the Sphynx (2nd hit).She can get hit out of it, not a 100% safe reversal but can be used when in a pinch. Startup to Blockbusters Sekhmet's Turn/Fury/Bite is vulnerable.AIs that grab the most, starting with most aggressive: Filia, Fukua, Parasoul, Big Band. When charging to start a new combo, perform the grab tech input upon release, as the AI may attempt to grab Sekhmet during startup. Last 2-3 hits are blockable and can proc AUTO GUARD. Her charge attack is always unblockable, without needing the fully upgraded skill tree branch, & it staggers the opponent.She has 5 inputs available to her: swipe backward, swipe forward, tap x3, swipe up or down (same attack), hold press.Opponent blockbusters return Sekhmet to Eliza no matter the outcome. She is extremely vulnerable to grabs and blockbusters of any sort, act quickly.She still takes damage while in Sekhmet Mode. Sekhmet has built-in unflinching, without the buff.Sekhmet Mode (Unlocked Through the Skill Tree) Sekhmet BB means Sekhmet's charge attack isn't necessary.Any actions done while in Sekhmet Mode will be written in after the blockbuster's name.If the AI then proceeds to tag out, it will remain used for the next combo on the next character. If the AI bursts out of a combo where the stagger has already been used, it will remain used for the next combo. Staggers reset when the combo counter starts anew. Staggers remain used if the combo counter turns red. Staggers are available once per combo.Ground Bounces: mixed info, unsure what's true, combos just work where they work.OTG: means the action / blockbuster / special hits during the bounce from a knockdown and can only be used once per combo. ![]()
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